Pulsar X2F Beta – Maxwell

Pulsar X2F Beta – Maxwell

PULSAR X2F BETA TEST REVIEW – Thoughts and Suggestions


Disclaimer: This Is a Beta Unit


I was lucky enough to be selected as one of the beta testers for Pulsar’s upcoming fingertip mouse, the X2F. This version is still in beta, meaning everything—from the shape to the materials and switches—is subject to change. However, here’s my honest take on how it performs right now.

Build Quality and Materials


The X2F is made from a composite of 40% carbon fiber and 60% nylon and polycarbonate. It weighs approximately 41 grams. While this may seem heavy for a fingertip mouse—especially compared to options like the G-Wolves HTX Mini at 30g—it didn’t feel problematic in actual use.

Despite the weight, it still felt manageable, especially compared to other mice like the G-Wolves HSK Plus which also weighs 41g but feels cheaper and less solid. The X2F’s build quality is excellent; there’s no creaking or flexing anywhere on the shell.

The only minor issue I encountered was an uneven base caused by overtightened screws near the back. This was easy to fix and shouldn’t be a concern in the final version.

Grip and Coating


While I liked the material, I didn’t find the coating to be very grippy. To counter this, I used grip tape on M1, M2, and the sides. This helped me keep a consistent hold during use.

Switches and Clicks


The main clicks use Huano blue shell pink dot V2 switches. They feel fantastic—tactile, responsive, and well tensioned. The side buttons are well positioned, though I would personally prefer slightly wider ones. The buttons actuate well across almost the entire surface except the extreme ends, where they become a little harder to press.

Sensor and Performance


The X2F uses Pulsar’s XS1 sensor—an optimized version of the Pixar 3950—capable of 8K polling with the right dongle. I mostly used it at 2K Hz due to performance issues with 8K polling in some games, such as frame stutters in titles like KovaaK, FragPunk, Rainbow Six Siege, and Delta Force.

At 2K Hz, tracking has been excellent with no noticeable issues on my end. However, some testers have reported tracking inconsistencies and problems with liftoff distance, which may be resolved in future firmware updates.

Shape and Ergonomics


The X2F measures 61.3 x 87.5 mm with a height of 31.8 mm—fairly large for a fingertip mouse. The sides are very flat with only a subtle outward flare at the back. This didn’t do much to help anchor my grip, and I experienced fatigue during long sessions.

With my hand size (21×10.5 cm), I found the mouse somewhat challenging to grip comfortably over time. I used grip tape and applied a tighter hold to compensate, which led to more tension and some aiming inconsistency.

Interestingly, the size could allow users with very small hands to claw grip it, but for larger hands, it may become uncomfortable. A more ergonomic version with additional flaring or grooves could be a nice future option.

Weight and Customization Potential


Surprisingly, the weight wasn’t as much of an issue as I expected. The solid feel gave me more control, especially on faster surfaces like glass. It helped me ease up on my grip slightly.

If Pulsar reduces the final weight, I’d love to see options to add weight back in. The removable back cage could be a great opportunity for modular weight systems—perhaps with color customization too.

Feet and Skate Compatibility


One of the main areas for improvement is the skate cutouts. Currently, they only accommodate four-dot skates. Expanding the compatibility to include corner or full-sized cutouts—similar to the Hitscan Hyperlight—would be ideal. A mesh-style base might also help with minimal weight gain.

Final Thoughts


Overall, the Pulsar X2F has been a joy to test. Even as someone who doesn’t usually use pure fingertip mice, I found the experience intuitive and enjoyable across multiple games.

There’s definitely room for improvement, especially in ergonomics, coating, and customization. But as it stands, the X2F is shaping up to be an exciting addition to Pulsar’s lineup. I’m looking forward to seeing how the final version turns out.

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